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23 lines
676 B
23 lines
676 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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using UnityEngine.UI;
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public class BaseTool : MonoBehaviour {
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public string Name = "";
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void Start()
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{
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GetComponent<Button>().onClick.AddListener(ButtonOnClick);
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}
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public void ButtonOnClick()
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{
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MessageDispatcher.SendMessage(transform.parent.parent.parent.name,"InstantiateButton", gameObject);
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MessageDispatcher.SendMessage("ControlPolygonFalse", (object)"");
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if (UIController.instance.PolygonPlane != null)
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{
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UIController.instance.PolygonPlane.SetActive(false);
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}
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InputManager.Instance_.enabled = true;
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}
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}
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