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21 lines
489 B
21 lines
489 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class Ladder : BaseClass
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{
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public static int ladderIndex = 0;
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public Ladder(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
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: base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_)
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{
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}
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public override void InstatiateItem(string objTypeName, string topname)
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{
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base.InstatiateItem(objTypeName, topname);
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ladderIndex++;
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}
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}
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