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21 lines
488 B
21 lines
488 B
3 years ago
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using UnityEngine;
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using System.Collections;
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public class PipeLine : BaseClass
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{
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public static int lineIndex = 0;
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public PipeLine(GameObject obj, GameObject parentObj, GameObject TheUI, int id, RaycastHit hit_, Vector3 pos1_, Vector3 pos2_)
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: base(obj, parentObj, TheUI, id, hit_, pos1_, pos2_)
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{
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}
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public override void InstatiateItem(string objTypeName, int flag)
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{
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base.InstatiateItem(objTypeName, flag);
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lineIndex++;
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}
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}
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