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33 lines
2.1 KiB
33 lines
2.1 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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using UnityEngine.UI;
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public class AdministrationUI : MonoBehaviour {
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void Awake ()
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{
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//GameObject.Find("StaffButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("StaffButton")); });
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//GameObject.Find("StaffButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("StaffPeoPlePicture").gameObject); });
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//GameObject.Find("CarAndPeopleButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("CarAndPeopleButton")); });
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//GameObject.Find("CarAndPeopleButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("CarPeoPlePicture").gameObject); });
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//GameObject.Find("ToolButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("ToolButton")); });
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//GameObject.Find("ToolButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("ToolsPeoPlePicture").gameObject); });
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//GameObject.Find("DisasterButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleButtonControl(GameObject.Find("DisasterButton")); });
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//GameObject.Find("DisasterButton").GetComponent<Button>().onClick.AddListener(delegate { CarAndPeopleControl(GameObject.Find("BroweMenu").transform.FindChild("DisasterPeoPlePicture").gameObject); });
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}
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//public void CarAndPeopleControl(GameObject obj)
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// {
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// MessageDispatcher.SendMessage("CarAndPeople", (object)obj.name);
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// }
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public void CarAndPeopleButtonControl(GameObject ButtonObj)
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{
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MessageDispatcher.SendMessage("CarAndPeopleColorCondition", (object)ButtonObj.name);
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}
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//public void IntercalateButtonControl(GameObject obj)
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//{
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// MessageDispatcher.SendMessage("IntercalateButton", (object)obj.name);
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//}
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}
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