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44 lines
1.2 KiB
44 lines
1.2 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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public class ExamModeManager : MonoBehaviour {
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private Button SetExamModeButton;
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private Button StartExamModeButton;
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private Button MakeScoreModeButton;
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private Button ExamResultModeButton;
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// Use this for initialization
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void Start () {
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SetExamModeButton = transform.Find("SetExamModeButton").GetComponent<Button>();
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SetExamModeButton.onClick.AddListener(SetExam);
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StartExamModeButton = transform.Find("StartExamModeButton").GetComponent<Button>();
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StartExamModeButton.onClick.AddListener(StartExam);
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MakeScoreModeButton = transform.Find("MakeScoreModeButton").GetComponent<Button>();
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MakeScoreModeButton.onClick.AddListener(MakeScore);
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ExamResultModeButton = transform.Find("ExamResultModeButton").GetComponent<Button>();
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ExamResultModeButton.onClick.AddListener(ExamResult);
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}
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private void ExamResult()
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{
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MySceneManager.MyLoadScene("ExamResult");
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}
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private void MakeScore()
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{
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MySceneManager.MyLoadScene("MakeScore");
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}
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private void StartExam()
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{
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MySceneManager.MyLoadScene("StartExam");
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}
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private void SetExam()
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{
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}
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}
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