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37 lines
1.3 KiB
37 lines
1.3 KiB
3 years ago
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class InputWindowManager : MonoBehaviour {
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public void SetWindow(string tips, UnityAction OKFunction, UnityAction NOFunction)
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{
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transform.name = "TheInputWindow";
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transform.SetParent(GameObject.Find("Canvas").transform);
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if (transform.parent.GetComponent<CanvasScaler>().referenceResolution.x != 1920)
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{
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transform.localScale = new Vector3(0.6f, 0.6f, 1);
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}
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else
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{
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transform.localScale = new Vector3(1, 1, 1);
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}
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GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
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transform.Find("TitleText").GetComponent<Text>().text = tips;
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if (OKFunction != null)
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{
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transform.Find("sure").GetComponent<Button>().onClick.AddListener(OKFunction);
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}
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if (NOFunction != null)
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{
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transform.Find("close").GetComponent<Button>().onClick.AddListener(NOFunction);
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}
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//销毁窗口
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//transform.Find("sure").GetComponent<Button>().onClick.AddListener(DestroyWindow);
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transform.Find("close").GetComponent<Button>().onClick.AddListener(DestroyWindow);
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}
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private void DestroyWindow()
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{
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Destroy(gameObject);
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}
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}
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