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36 lines
1.0 KiB
36 lines
1.0 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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public class TrainingModeManager : MonoBehaviour {
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private Button PrepareLessonModeButton;
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private Button TeachingModeButton;
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private Button SelfLearningModeButton;
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// Use this for initialization
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void Start () {
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PrepareLessonModeButton = transform.Find("PrepareLessonModeButton").GetComponent<Button>();
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PrepareLessonModeButton.onClick.AddListener(PrepareLesson);
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TeachingModeButton = transform.Find("TeachingModeButton").GetComponent<Button>();
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TeachingModeButton.onClick.AddListener(Teaching);
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SelfLearningModeButton = transform.Find("SelfLearningModeButton").GetComponent<Button>();
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SelfLearningModeButton.onClick.AddListener(SelfLearning);
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}
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private void SelfLearning()
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{
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throw new NotImplementedException();
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}
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private void Teaching()
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{
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throw new NotImplementedException();
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}
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private void PrepareLesson()
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{
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throw new NotImplementedException();
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}
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}
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