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41 lines
1.0 KiB
41 lines
1.0 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using AX.MessageSystem;
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using AX.TrackRecord;
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public class FengLiControl : MonoBehaviour {
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private float FengLiNumber = 10;
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private string FengLiText;
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private Dropdown FengLiDropdown;
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private Text ShowFengLiText;
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void Start () {
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SetAttri();
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}
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public void SetAttri()
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{
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FengLiDropdown = this.GetComponent<Dropdown>();
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ShowFengLiText = transform.parent.parent.transform.Find("ShowWeather/FengLiText").GetComponent<Text>();
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}
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public void ShowFengLi()
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{
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if(FengLiDropdown==null || ShowFengLiText == null)
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{
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SetAttri();
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}
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FengLiText = FengLiDropdown.options[FengLiDropdown.value].text+"级";
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ShowFengLiText.text = FengLiText;
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MessageDispatcher.SendMessage("ChangeSomkeDir");
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if (RecordManager.Instance.IsRecording)
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{
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MessageDispatcher.SendMessage("RecordEditWeatherEvent");
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}
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}
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void Update () {
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}
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}
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