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48 lines
1.2 KiB
48 lines
1.2 KiB
3 years ago
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class WindzoneController : ScriptableWindzoneInterface
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{
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private Text WindText;
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void Awake()
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{
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WindText = GameObject.Find("ShowWeather").transform.Find("FengLiText").GetComponent<Text>();
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}
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void Start () {
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base.Init();
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}
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public void SetWind(float force,int angle)
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{
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WindMain = force;
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transform.rotation = Quaternion.Euler(transform.rotation.x, angle, transform.rotation.z);
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}
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void Update () {
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//SetWind(3, 5);
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//WindMain = Mathf.PingPong((Time.time / 1.0f), 1.0f);
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WindTurbulence = 2;
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WindPulseMagnitude = 0.01f;
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WindPulseFrequency = 2;
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//Radius = WindMain;
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string[] str = WindText.text.Split('级');
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WindMain = int.Parse(str[0]);
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//TheShowUI.SetActive(true);
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//TheShowUI.GetComponent<SaveSuccess>().GetIt("风力值超出最大范围!");
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//WindMain = 12;
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//TheShowUI.SetActive(true);
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//TheShowUI.GetComponent<SaveSuccess>().GetIt("风力值超出最小范围!");
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//WindMain = 1;
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}
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}
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