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17 lines
388 B
17 lines
388 B
3 years ago
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using UnityEngine;
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using System.Collections;
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using AX.MessageSystem;
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public class BtnSwitchControl : MonoBehaviour {
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public void OpenPlane(GameObject plane)
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{
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MessageDispatcher.SendMessage("OPEN",(object)plane.name,"CUBE");
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}
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public void ClosePlane(GameObject plane)
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{
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MessageDispatcher.SendMessage("CLOSE", (object)plane.name, "CUBE");
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}
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}
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