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28 lines
710 B
28 lines
710 B
2 years ago
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using UnityEngine;
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[RequireComponent(typeof(ParticleSystem))]
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public class TOD_ParticleAtNight : MonoBehaviour
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{
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public float fadeTime = 1;
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private float lerpTime = 0;
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private ParticleSystem particleComponent;
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private float particleEmission;
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protected void Start()
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{
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particleComponent = GetComponent<ParticleSystem>();
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particleEmission = particleComponent.emissionRate;
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particleComponent.emissionRate = TOD_Sky.Instance.IsNight ? particleEmission : 0;
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}
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protected void Update()
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{
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int sign = (TOD_Sky.Instance.IsNight) ? +1 : -1;
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lerpTime = Mathf.Clamp01(lerpTime + sign * Time.deltaTime / fadeTime);
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particleComponent.emissionRate = Mathf.Lerp(0, particleEmission, lerpTime);
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}
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}
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