天津23维预案
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2 years ago
using UnityEngine;
[RequireComponent(typeof(ParticleSystem))]
public class TOD_ParticleAtTime : MonoBehaviour
{
public AnimationCurve Emission = new AnimationCurve() {
keys = new Keyframe[] { new Keyframe(0, 0), new Keyframe(12, 1), new Keyframe(24, 0) }
};
private ParticleSystem particleComponent;
protected void Start()
{
particleComponent = GetComponent<ParticleSystem>();
}
protected void Update()
{
particleComponent.emissionRate = Emission.Evaluate(TOD_Sky.Instance.Cycle.Hour);
}
}