天津23维预案
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2 years ago
using UnityEngine;
using UnityEditor;
using UnityEditor.UI;
using System;
using System.Collections.Generic;
namespace UIWidgets {
[CustomEditor(typeof(TabIconButton), true)]
[CanEditMultipleObjects]
public class TabIconButtonEditor : ButtonEditor {
Dictionary<string,SerializedProperty> serializedProperties = new Dictionary<string,SerializedProperty>();
string[] properties = new string[]{
"Name",
"Icon",
};
protected override void OnEnable()
{
Array.ForEach(properties, x => serializedProperties.Add(x, serializedObject.FindProperty(x)));
base.OnEnable();
}
public override void OnInspectorGUI()
{
serializedProperties.ForEach(x => EditorGUILayout.PropertyField(x.Value));
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
}
}