天津23维预案
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2 years ago
using UnityEngine;
using UnityEngine.UI;
using UIWidgets;
namespace UIWidgetsSamples {
[RequireComponent(typeof(Button))]
public class SampleProgressBar1 : MonoBehaviour {
public Progressbar bar;
Button button;
void Start()
{
button = GetComponent<Button>();
if (button!=null)
{
button.onClick.AddListener(Click);
}
}
void Click()
{
if (bar.IsAnimationRun)
{
bar.Stop();
}
else
{
bar.Animate();
}
}
void OnDestroy()
{
if (button!=null)
{
button.onClick.RemoveListener(Click);
}
}
}
}