天津23维预案
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2 years ago
using UnityEngine;
using UnityEngine.UI;
using UIWidgets;
namespace UIWidgetsSamples {
public class TableRowComponent : ListViewItem, IResizableItem {
[SerializeField]
public Text Cell01Text;
[SerializeField]
public Text Cell02Text;
[SerializeField]
public Image Cell03Image;
[SerializeField]
public Text Cell04Text;
TableRow Item;
// Required for Resizable Header
public GameObject[] ObjectsToResize {
get {
return new GameObject[] {
Cell01Text.transform.parent.gameObject,
Cell02Text.transform.parent.gameObject,
Cell03Image.transform.parent.gameObject,
Cell04Text.transform.parent.gameObject,
};
}
}
public void SetData(TableRow item)
{
Item = item;
Cell01Text.text = Item.Cell01;
Cell02Text.text = Item.Cell02.ToString();
Cell03Image.sprite = Item.Cell03;
Cell04Text.text = Item.Cell04.ToString();
//set transparent color if no icon
Cell03Image.color = (Cell03Image.sprite==null) ? Color.clear : Color.white;
}
// this function will be called when cell clicked
public void CellClicked(string cellName)
{
Debug.Log(string.Format("clicked row {0}, cell {1}", Index, cellName));
switch (cellName)
{
case "Cell01":
Debug.Log("cell value: " + Item.Cell01);
break;
case "Cell02":
Debug.Log("cell value: " + Item.Cell02);
break;
case "Cell03":
Debug.Log("cell value: " + Item.Cell03);
break;
case "Cell04":
Debug.Log("cell value: " + Item.Cell04);
break;
default:
Debug.Log("cell value: <unknown cell>");
break;
}
}
}
}