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45 lines
846 B
45 lines
846 B
2 years ago
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using UnityEngine;
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using System.Collections;
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using System.Linq;
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using UIWidgets;
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namespace UIWidgets.Tests
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{
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public class SmokeTest : MonoBehaviour {
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[SerializeField]
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Accordion accordion;
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void Start()
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{
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#if UNITY_STANDALONE
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if (System.Environment.GetCommandLineArgs().Contains("-smoke-test"))
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{
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StartCoroutine(SimpleCheck());
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}
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#endif
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}
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IEnumerator SimpleCheck()
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{
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yield return new WaitForSeconds(5f);
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var items = accordion.Items;
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if (!accordion.Items[0].Open || !accordion.Items[0].ContentObject.activeSelf)
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{
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throw new UnityException("Overview is not active!");
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}
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foreach (var item in items)
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{
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if (item.ToggleObject.name=="Exit")
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{
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continue ;
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}
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accordion.ToggleItem(item);
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yield return new WaitForSeconds(5f);
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}
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Application.Quit();
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}
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}
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}
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