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26 lines
523 B
26 lines
523 B
2 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UIWidgets;
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namespace UIWidgetsSamples {
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public class TestListViewSlider : MonoBehaviour {
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[SerializeField]
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ListViewSlider ListView;
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public void SetList()
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{
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var data = new ObservableList<ListViewSliderItem>();
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foreach (var i in Enumerable.Range(0, 100))
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{
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data.Add(new ListViewSliderItem(){Value = i});
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data[i].Value = Random.Range(0, 100);
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}
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ListView.DataSource = data;
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}
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}
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}
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