天津23维预案
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2 years ago
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using System;
namespace UIWidgets
{
/// <summary>
/// No more useful.
/// Return selection to last selected object after drag.
/// </summary>
[Obsolete("No more useful.")]
public class OnDragKeepSelected : MonoBehaviour, IEndDragHandler
{
/// <summary>
/// Raises the end drag event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnEndDrag(PointerEventData eventData)
{
#if UNITY_5_2 || UNITY_5_3 || UNITY_5_4
#else
EventSystem.current.SetSelectedGameObject(EventSystem.current.lastSelectedGameObject);
#endif
}
}
}