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27 lines
659 B
27 lines
659 B
2 years ago
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System;
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namespace UIWidgets
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{
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/// <summary>
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/// No more useful.
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/// Return selection to last selected object after drag.
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/// </summary>
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[Obsolete("No more useful.")]
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public class OnDragKeepSelected : MonoBehaviour, IEndDragHandler
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{
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/// <summary>
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/// Raises the end drag event.
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/// </summary>
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/// <param name="eventData">Event data.</param>
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public void OnEndDrag(PointerEventData eventData)
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{
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#if UNITY_5_2 || UNITY_5_3 || UNITY_5_4
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#else
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EventSystem.current.SetSelectedGameObject(EventSystem.current.lastSelectedGameObject);
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#endif
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}
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}
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}
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