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456 lines
11 KiB
456 lines
11 KiB
2 years ago
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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namespace UIWidgets
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{
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/// <summary>
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/// Base class for custom ListView with dynamic items heights.
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/// </summary>
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public class ListViewCustomHeight<TComponent,TItem> : ListViewCustom<TComponent,TItem>
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where TComponent : ListViewItem
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where TItem: IItemHeight
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{
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/// <summary>
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/// Calculate height automaticly without using IListViewItemHeight.Height.
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/// </summary>
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[SerializeField]
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[Tooltip("Calculate height automaticly without using IListViewItemHeight.Height.")]
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bool ForceAutoHeightCalculation = true;
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TComponent defaultItemCopy;
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RectTransform defaultItemCopyRect;
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/// <summary>
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/// Gets the default item copy.
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/// </summary>
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/// <value>The default item copy.</value>
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protected TComponent DefaultItemCopy {
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get {
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if (defaultItemCopy==null)
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{
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defaultItemCopy = Instantiate(DefaultItem) as TComponent;
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defaultItemCopy.transform.SetParent(DefaultItem.transform.parent, false);
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defaultItemCopy.gameObject.name = "DefaultItemCopy";
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defaultItemCopy.gameObject.SetActive(false);
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Utilites.FixInstantiated(DefaultItem, defaultItemCopy);
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}
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return defaultItemCopy;
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}
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}
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/// <summary>
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/// Gets the RectTransform of DefaultItemCopy.
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/// </summary>
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/// <value>RectTransform.</value>
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protected RectTransform DefaultItemCopyRect {
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get {
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if (defaultItemCopyRect==null)
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{
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defaultItemCopyRect = defaultItemCopy.transform as RectTransform;
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}
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return defaultItemCopyRect;
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}
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}
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bool IsCanCalculateHeight;
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public ListViewCustomHeight()
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{
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IsCanCalculateHeight = typeof(IListViewItemHeight).IsAssignableFrom(typeof(TComponent));
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}
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/// <summary>
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/// Awake this instance.
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/// </summary>
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protected override void Awake()
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{
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Start();
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}
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/// <summary>
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/// Calculates the max count of visible items.
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/// </summary>
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protected override void CalculateMaxVisibleItems()
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{
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SetItemsHeight(DataSource, false);
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CalculateMaxVisibleItems(DataSource);
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}
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protected virtual void CalculateMaxVisibleItems(ObservableList<TItem> data)
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{
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var height = scrollHeight;
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maxVisibleItems = data.OrderBy<TItem,float>(GetItemHeight).TakeWhile(x => {
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height -= x.Height;
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return height > 0;
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}).Count() + 2;
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}
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/// <summary>
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/// Calculates the size of the item.
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/// </summary>
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protected override void CalculateItemSize()
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{
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var rect = DefaultItem.transform as RectTransform;
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#if UNITY_4_6 || UNITY_4_7
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var layout_elements = rect.GetComponents<Component>().OfType<ILayoutElement>();
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#else
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var layout_elements = rect.GetComponents<ILayoutElement>();
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#endif
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if (itemHeight==0)
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{
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var preffered_height = layout_elements.Max(x => Mathf.Max(x.minHeight, x.preferredHeight));
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itemHeight = (preffered_height > 0) ? preffered_height : rect.rect.height;
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}
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if (itemWidth==0)
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{
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var preffered_width = layout_elements.Max(x => Mathf.Max(x.minWidth, x.preferredWidth));
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itemWidth = (preffered_width > 0) ? preffered_width : rect.rect.width;
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}
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}
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/// <summary>
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/// Scrolls to item with specifid index.
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/// </summary>
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/// <param name="index">Index.</param>
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public override void ScrollTo(int index)
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{
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if (!CanOptimize())
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{
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return ;
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}
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var top = GetScrollValue();
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var bottom = GetScrollValue() + scrollHeight;
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var item_starts = ItemStartAt(index);
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var item_ends = ItemEndAt(index) + LayoutBridge.GetMargin();
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if (item_starts < top)
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{
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SetScrollValue(item_starts);
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}
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else if (item_ends > bottom)
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{
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SetScrollValue(item_ends - GetScrollSize());
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}
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}
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/// <summary>
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/// Calculates the size of the bottom filler.
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/// </summary>
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/// <returns>The bottom filler size.</returns>
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protected override float CalculateBottomFillerSize()
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{
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return GetItemsHeight(topHiddenItems + visibleItems, bottomHiddenItems);
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}
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/// <summary>
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/// Calculates the size of the top filler.
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/// </summary>
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/// <returns>The top filler size.</returns>
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protected override float CalculateTopFillerSize()
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{
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return GetItemsHeight(0, topHiddenItems);
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}
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float GetItemsHeight(int start, int count)
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{
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if (count==0)
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{
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return 0f;
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}
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var height = DataSource.GetRange(start, count).SumFloat(GetItemHeight);
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return Mathf.Max(0, height + (LayoutBridge.GetSpacing() * (count - 1)));
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}
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float GetItemHeight(TItem item)
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{
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return item.Height;
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}
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/// <summary>
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/// Gets the item position.
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/// </summary>
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/// <returns>The item position.</returns>
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/// <param name="index">Index.</param>
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public override float GetItemPosition(int index)
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{
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return Mathf.Max(0, DataSource.GetRange(0, index).SumFloat(GetItemHeight) + (LayoutBridge.GetSpacing() * (index - 1)));
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}
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/// <summary>
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/// Gets the item position bottom.
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/// </summary>
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/// <returns>The item position bottom.</returns>
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/// <param name="index">Index.</param>
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public override float GetItemPositionBottom(int index)
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{
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return GetItemPosition(index) + DataSource[index].Height - LayoutBridge.GetSpacing() + LayoutBridge.GetMargin() - GetScrollSize();
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}
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/// <summary>
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/// Total height of items before specified index.
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/// </summary>
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/// <returns>Height.</returns>
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/// <param name="index">Index.</param>
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float ItemStartAt(int index)
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{
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var height = DataSource.GetRange(0, index).SumFloat(GetItemHeight);
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return height + (LayoutBridge.GetSpacing() * index);
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}
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/// <summary>
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/// Total height of items before and with specified index.
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/// </summary>
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/// <returns>The <see cref="System.Single"/>.</returns>
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/// <param name="index">Index.</param>
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float ItemEndAt(int index)
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{
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var height = DataSource.GetRange(0, index + 1).SumFloat(GetItemHeight);
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return height + (LayoutBridge.GetSpacing() * index);
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}
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/// <summary>
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/// Add the specified item.
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/// </summary>
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/// <param name="item">Item.</param>
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/// <returns>Index of added item.</returns>
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public override int Add(TItem item)
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{
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if (item==null)
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{
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throw new ArgumentNullException("item", "Item is null.");
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}
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if (item.Height==0)
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{
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item.Height = CalculateItemHeight(item);
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}
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return base.Add(item);
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}
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/// <summary>
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/// Calculate and sets the height of the items.
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/// </summary>
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/// <param name="items">Items.</param>
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/// <param name="forceUpdate">If set to <c>true</c> force update.</param>
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void SetItemsHeight(ObservableList<TItem> items, bool forceUpdate = true)
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{
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items.ForEach(x => {
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if ((x.Height==0) || forceUpdate)
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{
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x.Height = CalculateItemHeight(x);
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}
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});
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}
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/// <summary>
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/// Resize this instance.
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/// </summary>
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public override void Resize()
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{
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SetItemsHeight(DataSource, true);
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base.Resize();
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}
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/// <summary>
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/// Updates the items.
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/// </summary>
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/// <param name="newItems">New items.</param>
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protected override void SetNewItems(ObservableList<TItem> newItems)
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{
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SetItemsHeight(newItems);
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CalculateMaxVisibleItems(newItems);
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base.SetNewItems(newItems);
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}
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/// <summary>
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/// Gets the height of the index by.
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/// </summary>
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/// <returns>The index by height.</returns>
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/// <param name="height">Height.</param>
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int GetIndexByHeight(float height)
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{
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var spacing = LayoutBridge.GetSpacing();
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return DataSource.TakeWhile((item, index) => {
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height -= item.Height;
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if (index > 0)
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{
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height -= spacing;
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}
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return height >= 0;
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}).Count();
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}
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/// <summary>
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/// Gets the last index of the visible.
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/// </summary>
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/// <returns>The last visible index.</returns>
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/// <param name="strict">If set to <c>true</c> strict.</param>
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protected override int GetLastVisibleIndex(bool strict=false)
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{
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var last_visible_index = GetIndexByHeight(GetScrollValue() + scrollHeight);
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return (strict) ? last_visible_index : last_visible_index + 2;
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}
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/// <summary>
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/// Gets the first index of the visible.
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/// </summary>
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/// <returns>The first visible index.</returns>
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/// <param name="strict">If set to <c>true</c> strict.</param>
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protected override int GetFirstVisibleIndex(bool strict=false)
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{
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var first_visible_index = GetIndexByHeight(GetScrollValue());
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if (strict)
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{
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return first_visible_index;
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}
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return Mathf.Min(first_visible_index, Mathf.Max(0, DataSource.Count - visibleItems));
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}
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LayoutGroup defaultItemLayoutGroup;
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/// <summary>
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/// Gets the height of the item.
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/// </summary>
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/// <returns>The item height.</returns>
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/// <param name="item">Item.</param>
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float CalculateItemHeight(TItem item)
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{
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if (defaultItemLayoutGroup==null)
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{
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defaultItemLayoutGroup = DefaultItemCopy.GetComponent<LayoutGroup>();
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}
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float height = 0f;
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if (!IsCanCalculateHeight || ForceAutoHeightCalculation)
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{
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if (defaultItemLayoutGroup!=null)
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{
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DefaultItemCopy.gameObject.SetActive(true);
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SetData(DefaultItemCopy, item);
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Utilites.UpdateLayout(defaultItemLayoutGroup);
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height = LayoutUtility.GetPreferredHeight(DefaultItemCopyRect);
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DefaultItemCopy.gameObject.SetActive(false);
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}
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}
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else
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{
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SetData(DefaultItemCopy, item);
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height = (DefaultItemCopy as IListViewItemHeight).Height;
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}
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return height;
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}
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/// <summary>
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/// Adds the callback.
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/// </summary>
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/// <param name="item">Item.</param>
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/// <param name="index">Index.</param>
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protected override void AddCallback(ListViewItem item, int index)
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{
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item.onResize.AddListener(SizeChanged);
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base.AddCallback(item, index);
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}
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/// <summary>
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/// Removes the callback.
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/// </summary>
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/// <param name="item">Item.</param>
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/// <param name="index">Index.</param>
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protected override void RemoveCallback(ListViewItem item, int index)
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{
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item.onResize.RemoveListener(SizeChanged);
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base.RemoveCallback(item, index);
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}
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void SizeChanged(int index, Vector2 size)
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{
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if (DataSource[index].Height!=size.y)
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{
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DataSource[index].Height = size.y;
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var old = maxVisibleItems;
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CalculateMaxVisibleItems();
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if (maxVisibleItems > old)
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{
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UpdateView();
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}
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else
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{
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ScrollUpdate();
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}
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}
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}
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/// <summary>
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/// Calls specified function with each component.
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/// </summary>
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/// <param name="func">Func.</param>
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public override void ForEachComponent(Action<ListViewItem> func)
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{
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base.ForEachComponent(func);
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func(DefaultItemCopy);
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}
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/// <summary>
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/// Gets the index of the nearest item.
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/// </summary>
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/// <returns>The nearest item index.</returns>
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/// <param name="point">Point.</param>
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public override int GetNearestIndex(Vector2 point)
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{
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if (IsSortEnabled())
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{
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return -1;
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}
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var index = GetIndexByHeight(-point.y);
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if (index!=(DataSource.Count - 1))
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{
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var height = GetItemsHeight(0, index);
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var top = -point.y - height;
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var bottom = -point.y - (height + DataSource[index+1].Height + LayoutBridge.GetSpacing());
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if (bottom < top)
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{
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index += 1;
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}
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}
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return Mathf.Min(index, DataSource.Count - 1);
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}
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#region ListViewPaginator support
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public override int GetNearestItemIndex()
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{
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return GetIndexByHeight(GetScrollValue());
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}
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#endregion
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#if UNITY_EDITOR
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bool IsItemCanCalculateHeight()
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{
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return IsCanCalculateHeight;
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}
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#endif
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}
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}
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