天津23维预案
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2 years ago
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
namespace UIWidgets {
/// <summary>
/// Tree node toggle.
/// </summary>
public class TreeNodeToggle : UIBehaviour, IPointerUpHandler, IPointerDownHandler, IPointerClickHandler {
/// <summary>
/// OnClick event.
/// </summary>
public UnityEvent OnClick = new UnityEvent();
#region IPointerUpHandler implementation
/// <summary>
/// Raises the pointer up event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerUp(PointerEventData eventData)
{
}
#endregion
#region IPointerDownHandler implementation
/// <summary>
/// Raises the pointer down event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerDown(PointerEventData eventData)
{
}
#endregion
/// <summary>
/// Raises the pointer click event.
/// </summary>
/// <param name="eventData">Event data.</param>
public void OnPointerClick(PointerEventData eventData)
{
if (eventData.button!=PointerEventData.InputButton.Left)
{
return;
}
OnClick.Invoke();
}
}
}