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39 lines
804 B
39 lines
804 B
2 years ago
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using UnityEngine;
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using System.Collections;
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using UltraReal;
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namespace UltraReal
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{
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[System.Serializable]
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public class AnimationCurveProperty
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{
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public AnimationCurve flickerCurve;
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public float timeLength = 1f;
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public bool randomStartTime = false;
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float _startTime = 0;
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float _currentTime = 0;
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public float EvaluateStep(float delta)
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{
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if(_startTime==0 && randomStartTime)
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_startTime = Random.Range(0.01f,1f);
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_currentTime += delta;
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return flickerCurve.Evaluate(((_currentTime/timeLength) + _startTime)%1f);
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}
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}
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public class flicker : MonoBehaviour {
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public float lightIntensity = 1f;
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public AnimationCurveProperty flickerCurve;
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void Update () {
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GetComponent<Light>().intensity = lightIntensity * flickerCurve.EvaluateStep(Time.deltaTime);
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}
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}
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}
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