using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AX.MessageSystem; public struct CameraFocusData { public float distance; public float x; public float y; public GameObject obj; } /// /// 车辆头顶图标处理 /// public class CarHeadImg : MonoBehaviour { public GameObject carObj; public float distance = 20f; public float x = 180.0f; public float y = 20.0f; // Use this for initialization void Start () { GetComponent