using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.MessageSystem;
public struct CameraFocusData
{
public float distance;
public float x;
public float y;
public GameObject obj;
}
///
/// 车辆头顶图标处理
///
public class CarHeadImg : MonoBehaviour {
public GameObject carObj;
public float distance = 20f;
public float x = 180.0f;
public float y = 20.0f;
// Use this for initialization
void Start () {
GetComponent