using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 战术模型对象选中后的缓存类
///
public class SelectedObjs
{
public static List gameObjs = new List();//把可单选的对象保存在gameObjs数组里
public static GameObject selectedObj = null;//记录单选选中的游戏对象
}