using AX.MessageSystem; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 战术克隆按钮基类 /// public abstract class TacticCloneButtonBase : MonoBehaviour { public TacticCloneType cloneObjType;//战术克隆类型 public bool selected;//克隆按钮是否选中 public virtual void OnEnable() { GetComponent