using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using AX.MessageSystem; using System; /// /// 战术设置内容结构体 /// //public struct Tactic //{ // public string Name { get; set; } // public List Locations { get; set; } // public string Position { get; set; } // public string Detail { get; set; } //} /// /// 战术设置窗口 /// public class TacticSetting : MonoBehaviour { private Text Title; private InputField PosInputField; private InputField DetailInputField; private Button SureButton; private Button CancelButton; private Button CloseBtn; //当前要设置战术内容的战术模型实体 public GameObject tacticGameObj; // Use this for initialization void Start () { Title = transform.Find("Title").GetComponent(); PosInputField = transform.Find("PosInputField").GetComponent(); DetailInputField = transform.Find("DetailInputField").GetComponent(); SureButton = transform.Find("SureButton").GetComponent