using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.MessageSystem;
using System;
///
/// 战术设置内容结构体
///
//public struct Tactic
//{
// public string Name { get; set; }
// public List Locations { get; set; }
// public string Position { get; set; }
// public string Detail { get; set; }
//}
///
/// 战术设置窗口
///
public class TacticSetting : MonoBehaviour {
private Text Title;
private InputField PosInputField;
private InputField DetailInputField;
private Button SureButton;
private Button CancelButton;
private Button CloseBtn;
//当前要设置战术内容的战术模型实体
public GameObject tacticGameObj;
// Use this for initialization
void Start () {
Title = transform.Find("Title").GetComponent();
PosInputField = transform.Find("PosInputField").GetComponent();
DetailInputField = transform.Find("DetailInputField").GetComponent();
SureButton = transform.Find("SureButton").GetComponent