%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 3 m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 0} m_Name: pasted__toumingG m_Shader: {fileID: 34, guid: 0000000000000000f000000000000000, type: 0} m_ShaderKeywords: [] m_SavedProperties: serializedVersion: 2 m_TexEnvs: data: first: name: _MainTex second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _BumpMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} data: first: name: _ParallaxMap second: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: data: first: name: _Shininess second: 1 data: first: name: _Parallax second: .0587313436 m_Colors: data: first: name: _Color second: {r: .440298498, g: .671224177, b: 1, a: .600000024} data: first: name: _Emission second: {r: 0, g: 0, b: 0, a: 0} data: first: name: _SpecColor second: {r: 0, g: 0, b: 0, a: 0}