// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' Shader "Hidden/OutterLineCutoffBody" { Properties { _MainTex ("", 2D) = "white" {} } Category { BlendOp RevSub Blend One One ZTest Always Cull Off ZWrite Off Fog { Mode Off } Subshader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma fragmentoption ARB_precision_hint_fastest sampler2D _MainTex; sampler2D _MainTex1; struct appdata { float4 vertex : POSITION; float4 texcoord : TEXCOORD0; }; struct v2f { float4 pos : SV_POSITION; float2 uv : TEXCOORD0; }; v2f vert (appdata v) { v2f o; o.pos = UnityObjectToClipPos(v.vertex); o.uv = v.texcoord.xy; return o; } half4 frag(v2f i) : COLOR { fixed4 c = tex2D(_MainTex, i.uv); /*if(c.r>0) { c = (0,0,0,0); }*/ return c; } ENDCG } } } FallBack "Diffuse" }