using UnityEngine;
using System.Collections;
using AX.TrackRecord;
using AX.MessageSystem;
public class NormalCars : BaseClass
{
public static int carIndex = 0;
public NormalCars(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_)
: base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_)
{
carIndex++;
}
public override void InstatiateItem(string objName, string topname)
{
base.InstatiateItem(objName, topname);
//carIndex++;
}
///
/// 移动指挥终端通信模块需要
///
///
///
///
///
///
///
///
public NormalCars(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, MobileCFFSInfo.Vector2 pos, MobileCFFSInfo.Vector2 origin, float delta_y_)
: base(obj, parentObj, TheZaiQingUI, id, pos, origin, delta_y_)
{
carIndex++;
}
///
/// 移动指挥终端实例化车辆
///
/// 对象名
/// 头顶名
/// 移动指挥终端车名
public override void InstatiateTruck(string objName, string topname, string type)
{
base.InstatiateTruck(objName, topname, type);
}
}