using UnityEngine; using System.Collections; using AX.TrackRecord; using AX.MessageSystem; public class NormalCars : BaseClass { public static int carIndex = 0; public NormalCars(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, RaycastHit hit_, float delta_y_) : base(obj, parentObj, TheZaiQingUI, id, hit_, delta_y_) { carIndex++; } public override void InstatiateItem(string objName, string topname) { base.InstatiateItem(objName, topname); //carIndex++; } /// /// 移动指挥终端通信模块需要 /// /// /// /// /// /// /// /// public NormalCars(GameObject obj, GameObject parentObj, GameObject TheZaiQingUI, int id, MobileCFFSInfo.Vector2 pos, MobileCFFSInfo.Vector2 origin, float delta_y_) : base(obj, parentObj, TheZaiQingUI, id, pos, origin, delta_y_) { carIndex++; } /// /// 移动指挥终端实例化车辆 /// /// 对象名 /// 头顶名 /// 移动指挥终端车名 public override void InstatiateTruck(string objName, string topname, string type) { base.InstatiateTruck(objName, topname, type); } }