using UnityEngine; using System.Collections; using System; using UnityEngine.UI; using AX.MessageSystem; using AX.TrackRecord; using System.Collections.Generic; /// /// 挂载在Canvas下InsiderWind界面上 /// 主要是获取着火源,位置,被困人员信息 /// 核心方法是CloseInsiderWin(); /// public class InsiderControl : MonoBehaviour { public static InsiderControl Instance; [HideInInspector] public List Comburent; [HideInInspector] public List Position; private List GameObj = new List(); public static bool isWounded = false; [HideInInspector] public Toggle QiHuoYuan; [HideInInspector] public Toggle BeiKunRenYuanx; [HideInInspector] public Toggle WeiZhi; [HideInInspector] public Toggle BiNanCengPosition; /* * ############################################ * 下列这段代码修改时间是 2017-10-1, by Lucifer * ############################################ */ [HideInInspector] public Toggle QuestionE; [HideInInspector] public Toggle QuestionF; [HideInInspector] public Toggle QuestionG; // ############################################ [HideInInspector] public InputField inputField; [HideInInspector] public GameObject obj_Mask; //string TiShi; private OtherArrribute_Fire fireAttri; void Awake() { if (Instance == null) { Instance = this; } } void Start() { transform.Find("OKButton").GetComponent