using UnityEngine; using System.Collections; using AX.NetworkSystem; using AX.Network.Protocols; using System; using UnityEngine.UI; public class USERINFO_MODIFY_REPLY : NetworkMessageBehaviour { public Text Hint_Text; private UserInfo user; protected override void Execute(BinaryMessage message) { user = message.Body.Deserialize(); MySelf.mySelf = user; //MySelf.mySelf.ID = user.ID; //MySelf.mySelf.Name = user.Name; //MySelf.mySelf.DeptID = user.DeptID; //MySelf.mySelf.DeptName = user.DeptName; //MySelf.mySelf.Details = user.Details; Hint_Text.text = "保存成功"; } }