using UnityEngine;
using System.Collections;
//Author: ZCG
/// <summary>粒子系统</summary>
public enum ParticleEnum
{
    /// <summary>直流喷水</summary>
    WaterStraight,
    /// <summary>开花喷水</summary>
    WaterFlower,
    /// <summary>喷雾喷水</summary>
    WaterFog,
    /// <summary>泡沫</summary>
    Froth,
    /// <summary>干粉</summary>
    DryPowder
}