using UnityEngine; using System.Collections; //Author: ZCG /// <summary>粒子系统</summary> public enum ParticleEnum { /// <summary>直流喷水</summary> WaterStraight, /// <summary>开花喷水</summary> WaterFlower, /// <summary>喷雾喷水</summary> WaterFog, /// <summary>泡沫</summary> Froth, /// <summary>干粉</summary> DryPowder }