using UnityEngine; using System.Collections.Generic; using UIWidgets; using System; using AX.NetworkSystem; using AX.MessageSystem; using AX.TrackRecord; using UnityEngine.UI; public class TreeShowNode : MonoBehaviour { // Use this for initialization public List deptList = new List(); public TreeView Tree; ObservableList> nodes; public static TreeShowNode Instance; private Button CloseBtn; void Awake() { if (Instance == null) { Instance = this; } this.gameObject.transform.parent.gameObject.SetActive(false); CloseBtn = this.gameObject.transform.parent.gameObject.transform.Find("Close").GetComponent