using UnityEngine; using System.Collections; using System.Collections.Generic; using AX.NetworkSystem; using AX.Network.Protocols; using AX.MessageSystem; public struct TeacherLessonReplyPair { public int currentPage; public int numberEachPage; public int pageCount; public List questionList; } public class TEACHER_LESSON_REPLY : NetworkMessageBehaviour { protected override void Execute(BinaryMessage message) { var pair = message.RawBody.Deserialize(); MessageDispatcher.SendMessage("TEACHER_LESSON_REFRESH", pair); } }