using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class ExitModeSet : MonoBehaviour
{
///
/// 退出
///
private bool Flag = true;
private Animator Ani;
private Button MyButton;
private Toggle TheExit;// 退出
private Text TheShowText;
public static ExitModeSet instance;
void Awake()
{
if (instance == null)
{
instance = this;
}
}
void Start()
{
Ani = this.gameObject.GetComponent();
MyButton = this.gameObject.GetComponent