using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
using AX.TrackRecord;
using System.Collections.Generic;
using AX.NetworkSystem;
public class MakeSorceSet : MonoBehaviour {
///
/// 评分模式
///
private bool Flag = true;
private Animator Ani;
private Button MyButton;
private Toggle TheJiaoJuan;// 保存课件
private Toggle CheckRenWu;// 任务查询
private Toggle TheHideName;// 隐藏名称
private Toggle TheTool;// 辅助工具
private Toggle TheExit;// 退出
//private Text HourLable;
//private Text MinLabele;
//private Text SecondLable;
public float time;
private int hours;
private int minutes;
private int seconds;
//public bool stopped = true;
private Text TheShowText;
private GameObject Template;//辅助工具的父物体
public static MakeSorceSet instance;
private CeJuScript CeJu;
private GameObject TheCheckPlane;
[HideInInspector]
public GameObject EditSaveButton;
public List ScoreList = new List();
void Awake()
{
if (instance == null)
{
instance = this;
}
}
void Start()
{
Ani = this.gameObject.GetComponent();
MyButton = this.gameObject.GetComponent