using UnityEngine; using System.Collections; using UnityEngine.UI; using AX.MessageSystem; using AX.TrackRecord; using System.Collections.Generic; using AX.NetworkSystem; public class MakeSorceSet : MonoBehaviour { /// /// 评分模式 /// private bool Flag = true; private Animator Ani; private Button MyButton; private Toggle TheJiaoJuan;// 保存课件 private Toggle CheckRenWu;// 任务查询 private Toggle TheHideName;// 隐藏名称 private Toggle TheTool;// 辅助工具 private Toggle TheExit;// 退出 //private Text HourLable; //private Text MinLabele; //private Text SecondLable; public float time; private int hours; private int minutes; private int seconds; //public bool stopped = true; private Text TheShowText; private GameObject Template;//辅助工具的父物体 public static MakeSorceSet instance; private CeJuScript CeJu; private GameObject TheCheckPlane; [HideInInspector] public GameObject EditSaveButton; public List ScoreList = new List(); void Awake() { if (instance == null) { instance = this; } } void Start() { Ani = this.gameObject.GetComponent(); MyButton = this.gameObject.GetComponent