using UnityEngine; using System.Collections; using UnityEngine.UI; using AX.MessageSystem; public class PapeModeSet : MonoBehaviour { /// /// 考卷设置 /// private bool Flag = true; private Animator Ani; private Button MyButton; private Toggle TheSave;// 保存课件 private Toggle TheClear;// 一键清空 private Toggle TheHideName;// 隐藏名称 private Toggle TheTool;// 辅助工具 private Toggle TheExit;// 退出 private Text TheShowText; private GameObject Template;//辅助工具的父物体 public static PapeModeSet instance; private CeJuScript CeJu; void Awake() { if (instance == null) { instance = this; } } void Start() { Ani = this.gameObject.GetComponent(); MyButton = this.gameObject.GetComponent