using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.MessageSystem;
public class PapeModeSet : MonoBehaviour
{
///
/// 考卷设置
///
private bool Flag = true;
private Animator Ani;
private Button MyButton;
private Toggle TheSave;// 保存课件
private Toggle TheClear;// 一键清空
private Toggle TheHideName;// 隐藏名称
private Toggle TheTool;// 辅助工具
private Toggle TheExit;// 退出
private Text TheShowText;
private GameObject Template;//辅助工具的父物体
public static PapeModeSet instance;
private CeJuScript CeJu;
void Awake()
{
if (instance == null)
{
instance = this;
}
}
void Start()
{
Ani = this.gameObject.GetComponent();
MyButton = this.gameObject.GetComponent