using AX.MessageSystem;
using AX.TrackRecord;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.UI;
public class PrePareModeSet : MonoBehaviour
{
///
/// 备课模式
///
private bool Flag = true;
private Animator Ani;
private Button MyButton;
private Toggle TheSave;// 保存课件
private Toggle TheClear;// 一键清空
private Toggle TheHideName;// 隐藏名称
private Toggle TheTool;// 辅助工具
private Toggle TheExit;// 退出
private Button TheSend;
[HideInInspector]
public Text TheShowText;
private GameObject Template;//辅助工具的父物体
private CeJuScript CeJu;
public static PrePareModeSet instance;
void Awake()
{
if (instance == null)
{
instance = this;
}
}
void Start ()
{
Ani = this.gameObject.GetComponent();
MyButton = this.gameObject.GetComponent