using AX.MessageSystem; using AX.TrackRecord; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; public class PrePareModeSet : MonoBehaviour { /// /// 备课模式 /// private bool Flag = true; private Animator Ani; private Button MyButton; private Toggle TheSave;// 保存课件 private Toggle TheClear;// 一键清空 private Toggle TheHideName;// 隐藏名称 private Toggle TheTool;// 辅助工具 private Toggle TheExit;// 退出 private Button TheSend; [HideInInspector] public Text TheShowText; private GameObject Template;//辅助工具的父物体 private CeJuScript CeJu; public static PrePareModeSet instance; void Awake() { if (instance == null) { instance = this; } } void Start () { Ani = this.gameObject.GetComponent(); MyButton = this.gameObject.GetComponent