using AX.MessageSystem;
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using AX.TrackRecord;
public class TeachModeSet : MonoBehaviour
{
///
/// 授课学习
///
private bool Flag = true;
private Animator Ani;
private Button MyButton;
private Toggle TheDraw;// 保存课件
private Toggle TheClear;// 一键清空
private Toggle TheHideName;// 隐藏名称
private Toggle TheTool;// 辅助工具
private Toggle TheExit;// 退出
public static TeachModeSet instance;
private Text TheShowText;
private GameObject Template;//辅助工具的父物体
private CeJuScript CeJu;
private GameObject TimeZhou;//时间轴
private GameObject KeJianGame;
void Awake()
{
if (instance == null)
{
instance = this;
}
//PrepareMode=7,//备课,自动开始轨迹记录
//TeachMode = 8,//授课模式
//ExamineMode=9,//考核模式
//SelfStudyMode=10,//自学模式
//PapeSetMode=11,//考卷设置模式
//CoursewareMode = 12//自学课件模式
}
void Start ()
{
Ani = this.gameObject.GetComponent();
MyButton = this.gameObject.transform.Find("模式").GetComponent