using UnityEngine; using System.Collections; using UnityEngine.EventSystems; using UnityEngine.UI; public class ToolHuaGuo : MonoBehaviour,IPointerEnterHandler,IPointerExitHandler{ private GameObject TheText; void Start () { TheText = this.gameObject.transform.Find("Background").Find("Text").gameObject; } public void OnPointerEnter(PointerEventData eventData) { if (this.gameObject.name.Contains("全屏")) { if (this.gameObject.GetComponent().isOn) { TheText.GetComponent().text = "缩屏"; } else { TheText.GetComponent().text = "全屏"; } } TheText.SetActive(true); } public void OnPointerExit(PointerEventData eventData) { TheText.SetActive(false); } public void ResetText() { TheText.SetActive(false); } }