using UnityEngine; using System.Collections; using System.Collections.Generic; public class StairCanGo : MonoBehaviour { /// /// 用于判断可以去的楼层 /// 场景不同需要拖拽不同的楼层 /// public Transform ShiNei;//用于遍历楼有几层 public List CanGoFloor = new List();//可以去的楼层 public static StairCanGo Instance; void Awake() { if (Instance == null) { Instance = this; } } }