using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class StairCanGo : MonoBehaviour {
///
/// 用于判断可以去的楼层
/// 场景不同需要拖拽不同的楼层
///
public Transform ShiNei;//用于遍历楼有几层
public List CanGoFloor = new List();//可以去的楼层
public static StairCanGo Instance;
void Awake()
{
if (Instance == null)
{
Instance = this;
}
}
}