using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.EventSystems; using AX.MessageSystem; public class StairUI : MonoBehaviour { /// /// 电梯UI /// public GameObject Prefab; private Button CloseBtn; private Transform Fahter; public static StairUI Instance; void Awake() { if (Instance == null) { Instance = this; } CloseBtn = this.transform.Find("Close").GetComponent