using System.Collections; using System.Collections.Generic; using UnityEngine; public class SplitLine : BaseClass { public static int SplitLineIndex = 0; public SplitLine(GameObject nullObj, GameObject parentObj, GameObject JG_CT_Prefab, string ObjName, GameObject TheUI, int id, RaycastHit hit_, float delta_y) : base(nullObj, parentObj, JG_CT_Prefab, ObjName, TheUI, id, hit_, delta_y) { } public override void InstatiateItem(Vector3 placementPos2, bool kongzhi, bool lol, RaycastHit hit_) { base.InstatiateItem_Fege(placementPos2, kongzhi, lol, hit_); //arrowIndex++; } }