using AX.MessageSystem; using AX.TrackRecord; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using System; public class ShuSanDianSetCtrl : MonoBehaviour { private GameObject selectedSsry; public List ShuSanDians = new List(); private bool isOn; private GameObject ResetButton; private GameObject sureButton; private RaycastHit hit;//射线 private Ray ray; private LayerMask ground_layerMask = -1; private int dropDownIndex; // Use this for initialization void Start () { MessageDispatcher.AddListener("BANGDINGSSRY", BangDingGuanSsry); ResetButton = transform.Find("ResetButton").gameObject; ResetButton.GetComponent