using UnityEngine; using System.Collections; using AX.MessageSystem; using AX.TrackRecord; public class TriggerAqs : MonoBehaviour { void Start () { } void OnTriggerEnter(Collider collider) { if (collider.name.Contains("xiaofangyuan")) { if (!LoadManager.Instance.IsPlayBacking) { MessageDispatcher.SendMessage("OPEN", (object)"安全哨提示信息", "CUBE"); } if (RecordManager.Instance.IsRecording) { TrackRecordHelpClass.RecordOpenUIEvent(collider.gameObject, "安全哨提示信息"); } } } }