using UnityEngine;
namespace UIWidgets
{
///
/// Vertical range slider.
///
[AddComponentMenu("UI/UIWidgets/RangeSliderFloatVertical")]
public class RangeSliderFloatVertical : RangeSliderFloat
{
///
/// Determines whether this instance is horizontal.
///
/// true if this instance is horizontal; otherwise, false.
protected override bool IsHorizontal()
{
return false;
}
}
}