using UnityEngine; using System.Collections.Generic; using DevelopEngine; using System.IO; public class TempDataManager : SingletonMono { public int CurCengID = 0;//当前操作的CengID,默认为0,室内层非0 public int CurLayerID = 0;//当前操作的layerID public int CurNodeID = 0;//当前操作的节点ID public bool NewNodeFlag = false;//新建节点标志位,只有新建节点后才可以排兵布阵 private List store_DelteFile = new List(); public List LayerObjs = new List(); }