using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FireFlow : MonoBehaviour
{
private void Start()
{
transform.localScale = Vector3.zero;
}
///
/// 是否开始火蔓延
///
//[HideInInspector]
public bool fireFlow;
///
/// 火蔓延速度
///
//[HideInInspector]
public float flowSpeed = 2;
private float value = 0;
void Update () {
if (fireFlow && value < 1)
{
value += Time.deltaTime * flowSpeed / 10;
transform.localScale = new Vector3(value, value, value);
}
}
}