// Marmoset Skyshop // Copyright 2013 Marmoset LLC // http://marmoset.co Shader "Marmoset/Transparent/Simple Glass/Bumped Specular Glow IBL" { Properties { _Color ("Diffuse Color", Color) = (1,1,1,1) _SpecColor ("Specular Color", Color) = (1,1,1,1) _SpecInt ("Specular Intensity", Float) = 1.0 _Shininess ("Specular Sharpness", Range(2.0,8.0)) = 4.0 _Fresnel ("Fresnel Strength", Range(0.0,1.0)) = 0.0 _MainTex ("Diffuse(RGB) Alpha(A)", 2D) = "white" {} _SpecTex ("Specular(RGB) Gloss(A)", 2D) = "white" {} _BumpMap ("Normalmap", 2D) = "bump" {} _GlowColor ("Glow Color", Color) = (1,1,1,1) _GlowStrength("Glow Strength", Float) = 1.0 _EmissionLM ("Diffuse Emission Strength", Float) = 0.0 _Illum ("Glow(RGB) Diffuse Emission(A)", 2D) = "white" {} } SubShader { Blend One OneMinusSrcAlpha ZWrite Off Tags { "Queue"="Transparent" "RenderType"="Transparent" "IgnoreProjector"="True" } LOD 400 //diffuse LOD 200 //diffuse-spec LOD 250 //bumped-diffuse, spec 350 //bumped-spec 400 //mac stuff CGPROGRAM #ifdef SHADER_API_OPENGL #pragma glsl #endif #pragma target 3.0 #pragma exclude_renderers gles d3d11_9x flash #pragma surface MarmosetSurf MarmosetDirect vertex:MarmosetVert #pragma multi_compile MARMO_BOX_PROJECTION_OFF MARMO_BOX_PROJECTION_ON #if MARMO_BOX_PROJECTION_ON #define MARMO_BOX_PROJECTION #endif #pragma multi_compile MARMO_SKY_BLEND_OFF MARMO_SKY_BLEND_ON #if MARMO_SKY_BLEND_ON #define MARMO_SKY_BLEND #endif #define MARMO_HQ #define MARMO_SKY_ROTATION #define MARMO_DIFFUSE_IBL #define MARMO_SPECULAR_IBL #define MARMO_DIFFUSE_DIRECT #define MARMO_SPECULAR_DIRECT #define MARMO_NORMALMAP #define MARMO_MIP_GLOSS #define MARMO_GLOW #define MARMO_ALPHA #define MARMO_SIMPLE_GLASS #include "../../MarmosetInput.cginc" #include "../../MarmosetCore.cginc" #include "../../MarmosetDirect.cginc" #include "../../MarmosetSurf.cginc" ENDCG } FallBack "Marmoset/Transparent/Bumped Specular IBL" }