using UnityEngine; using System.Collections; using UnityEngine.UI; using AX.MessageSystem; using AX.TrackRecord; public class ControlRiseCar : MonoBehaviour { public Slider TheSlider; public Toggle TheToggle; public float Speed; void Start () { TheToggle.onValueChanged.AddListener(ToggleChange); } public void GetIsOn() { //TheToggle.isOn = false; } public void ToggleChange(bool check) { if (check) { } else { } } }