using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SpringGUI;
using AX.TrackRecord;
public class SetNameTextUI : MonoBehaviour {
///
/// 设置文字脚本
///
private ColorPicker colorPicker;
private InputField fieldAreaName;
private Button CloseBtn;
private Button SureBtn;
private Slider SliderValue;
private MainColorTape mainColorTape;
public static SetNameTextUI instance = null;
private void Awake()
{
if (instance == null)
{
instance = this;
}
}
void Start ()
{
SliderValue = transform.Find("Slider").GetComponent();
colorPicker = transform.Find("ColorPicker").GetComponent();
mainColorTape= transform.Find("ColorPicker/MainColor").GetComponent();
CloseBtn = transform.Find("Close").GetComponent